WIND
4Mecha Phantom Beast Tetherwolf
Archetype:
Mecha Phantom Beast
ATK:
1700
DEF:
1200
View:
3474
If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn.
Mecha Phantom Beast Tetherwolf — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 65 · Deck: 64 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Protection
Why it scores here
Tetherwolf is a reliable Synchro extender that generates material (Level-3 Token) and a high-Level body (self-leveling to 7+ with Tokens), enabling multi-deck Synchro strategies. While it runs in 40+ archetypes with very high inclusion (avg 2.12 copies), it lacks combo data to verify actual boardstate power; its strength comes from consistent deck fit and splashability, not from high-interaction disruption or independent combo lines. The soft protection while a Token is alive and the ATK pump are tactical benefits, not game-ending effects. High ATK (1700) for a Level 4 adds value as material but does not drive the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Appears in 100% of the 400 sampled decks at avg 2.12 copies, confirming high accessibility in opening hands and redundancy across distinct archetype homes (verified) |
| Combo & Conversion | 60 | No combo data supplied; text alone shows a single Level-3 Token + Level boost to 7+ on Normal Summon, requiring partner cards for a full board, so estimated at mid-range (inferred) |
| Resource Economy | 50 | Normal Summon cost (−1 card) is offset by Token generation (+1 material), with no additional refuel or card draw, making it roughly even (verified) |
| Effect & Interaction | 15 | Soft immunity while Token is alive and a one-time +800 ATK pump are tactical defenses, not opponent interaction; no negation, removal, or disruption (verified) |
| Material Utility | 75 | 1700 ATK Level 4 that self-boosts to Level 7+ via Tokens is excellent material for Synchro plays; effective even when effects are blanked (verified) |
| Resilience & Flexibility | 65 | Can regenerate Tokens on each Normal Summon and runs 2+ copies for redundancy, offering multi-turn resilience; soft immunity is less durable than negate or recursion (verified) |
| Deck-Building Efficiency | 80 | Splashable across 40+ archetypes with no forced support or lock-in; multiple copies are clean; nearly a free-roll slot-wise (verified) |
Calculation
Weight profile: Extender role. Intrinsic ≈ 65, Deck ≈ 64, Meta = provisional. Modifiers: Splashability bonus (2); Combo evidence gap penalty (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable Synchro material generation via Level-boost mechanic
- Splashable across 40+ distinct archetypes (Orcust, Speedroid, Kashtira, R.B., Sky Striker, etc.)
- High inclusion rate (100% of sampled decks, avg 2.12 copies) confirms consistent deck fit
- Self-leveling to 7+ enables access to higher-Level Synchro monsters
- Soft protection while Token is alive provides resilience against destruction
- 1700 ATK for a Level 4 is above-average material value
Weaknesses
- No independent combo lines; requires partner cards to build a finished board
- Effect interaction is purely defensive (soft immunity, ATK pump); no negation, removal, or disruption
- Token is 0 ATK/0 DEF, providing material only, not a board threat
- Vulnerable to hand traps (Ash Blossom on Token generation, Droll & Lock Bird on search, Called by the Grave on negation)
- Protection ends immediately once Token is used or destroyed
- No card draw, GY refuel, or additional resource generation
Counters / choke points
- Ash Blossom & Joyous Spring (negates Token generation)
- Droll & Lock Bird (if the card is searched)
- Called by the Grave (negates Token generation)
- Kaijus or other forced-summon effects (removes Token, ending protection)
- Effect negation (Skill Drain, Fossil Dyna Explosive Cannon) makes protection inactive
- Board wipe effects (Dark Hole, Raigeki) that hit multiple monsters
Best use
Synchro extender and material generator. Decks: Orcust, Speedroid, Kashtira, R.B., Mecha Phantom Beast, Sky Striker. Suggested copies: 2.
Evidence & gaps
- Verified: Card text describes Normal Summon → Level-3 Token generation + self-leveling + soft protection + ATK pump; Appears in 100% (400/400) of sampled decks in Main Deck; Runs in 40+ distinct archetypes, confirming high portability; Avg 2.12 copies per deck confirms high adoption and redundancy; No negation, removal, or opponent interaction in card text
- Observed: 37% of decks are Orcust, with Orcust-specific cards as top partners (Dingirsu, Harp Horror, Cymbal Skeleton, etc.); Top deck partners are mostly staple hand traps (Ash Blossom, Droll & Lock Bird, Called by the Grave) and interactions (Cosmic Cyclone, Infinite Impermanence); Inclusion across Synchro-heavy gameplay types (38.8% Synchro, 38.8% Xyz)
- Inferred: Level-boost mechanic enables access to high-Level Synchro monsters (Level 7+ with 1+ Tokens); Token material is generically useful for Synchro and Xyz plays across 40+ archetypes; Splashability across diverse archetypes (Orcust, Speedroid, Kashtira, R.B., Sky Striker) suggests generic Synchro staple role; Self-leveling scales with number of Tokens on field, allowing flexible Synchro access
- Data gaps: No combos supplied — combo conversion is text-only inference, no verified boardstate power examples No guides supplied — no human context on the card's role and matchups No usage statistics (StatisticsCard) — archetype inclusion % and typical_copies inferred from deck sample only No banlist token — assumed unlimited (3 copies) No top-card ranking — can't confirm tournament prevalence or meta relevance






